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Полная версия: Правильное завершение приложения
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linzman
Добрый день, у меня основной класс создает объект
threading.Thread который все делает, потом я закрываю окошко когда завершаю работу, но в процесс остается в памяти и продолжает работу

скажите пожалуйста что делаю не так
Андрей Светлов
потокам ВСЕГДА нужно говорить, чтобы они сами завершились
linzman
я пытался делать join(0.1) но тогда программа просто замерзает и все. потом уже винда сама его закрывает как не отвечающее приложение
я пытался прибивать потоки из главного потока, но тоже не получилось, если не трудно покажите пожалуйста как правильно
Андрей Светлов
Меняю рецепт починки на ваш “объект threading.Thread который все делает”.
DonVulture
Пример взят из: wxPython2.9 Docs Demos and Tools

import  random
import time
import thread

import wx
import wx.lib.newevent

#----------------------------------------------------------------------

# This creates a new Event class and a EVT binder function
(UpdateBarEvent, EVT_UPDATE_BARGRAPH) = wx.lib.newevent.NewEvent()


#----------------------------------------------------------------------

class CalcBarThread:
def __init__(self, win, barNum, val):
self.win = win
self.barNum = barNum
self.val = val

def Start(self):
self.keepGoing = self.running = True
thread.start_new_thread(self.Run, ())

def Stop(self):
self.keepGoing = False

def IsRunning(self):
return self.running

def Run(self):
while self.keepGoing:
# We communicate with the UI by sending events to it. There can be
# no manipulation of UI objects from the worker thread.
evt = UpdateBarEvent(barNum = self.barNum, value = int(self.val))
wx.PostEvent(self.win, evt)

sleeptime = (random.random() * 2) + 0.5
time.sleep(sleeptime/4)

sleeptime = sleeptime * 5
if int(random.random() * 2):
self.val = self.val + sleeptime
else:
self.val = self.val - sleeptime

if self.val < 0: self.val = 0
if self.val > 300: self.val = 300

self.running = False

#----------------------------------------------------------------------


class GraphWindow(wx.Window):
def __init__(self, parent, labels):
wx.Window.__init__(self, parent, -1)

self.values = []
for label in labels:
self.values.append((label, 0))

font = wx.Font(12, wx.SWISS, wx.NORMAL, wx.BOLD)
self.SetFont(font)

self.colors = [ wx.RED, wx.GREEN, wx.BLUE, wx.CYAN,
"Yellow", "Navy" ]

self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
self.Bind(wx.EVT_PAINT, self.OnPaint)


def SetValue(self, index, value):
assert index < len(self.values)
cur = self.values[index]
self.values[index:index+1] = [(cur[0], value)]


def SetFont(self, font):
wx.Window.SetFont(self, font)
wmax = hmax = 0
for label, val in self.values:
w,h = self.GetTextExtent(label)
if w > wmax: wmax = w
if h > hmax: hmax = h
self.linePos = wmax + 10
self.barHeight = hmax


def GetBestHeight(self):
return 2 * (self.barHeight + 1) * len(self.values)


def Draw(self, dc, size):
dc.SetFont(self.GetFont())
dc.SetTextForeground(wx.BLUE)
dc.SetBackground(wx.Brush(self.GetBackgroundColour()))
dc.Clear()
dc.SetPen(wx.Pen(wx.BLACK, 3, wx.SOLID))
dc.DrawLine(self.linePos, 0, self.linePos, size.height-10)

bh = ypos = self.barHeight
for x in range(len(self.values)):
label, val = self.values[x]
dc.DrawText(label, 5, ypos)

if val:
color = self.colors[ x % len(self.colors) ]
dc.SetPen(wx.Pen(color))
dc.SetBrush(wx.Brush(color))
dc.DrawRectangle(self.linePos+3, ypos, val, bh)

ypos = ypos + 2*bh
if ypos > size[1]-10:
break


def OnPaint(self, evt):
dc = wx.BufferedPaintDC(self)
self.Draw(dc, self.GetSize())


def OnEraseBackground(self, evt):
pass




#----------------------------------------------------------------------

class TestFrame(wx.Frame):
def __init__(self, parent):
wx.Frame.__init__(self, parent, -1, "Thread Test", size=(450,300))

#self.CenterOnParent()

panel = wx.Panel(self, -1)
panel.SetFont(wx.Font(10, wx.SWISS, wx.NORMAL, wx.BOLD))
wx.StaticText(panel, -1,
"This demo shows multiple threads interacting with this\n"
"window by sending events to it, one thread for each bar.",
(5,5))
panel.Fit()

self.graph = GraphWindow(self, ['Zero', 'One', 'Two', 'Three', 'Four',
'Five', 'Six', 'Seven'])
self.graph.SetMinSize((450, self.graph.GetBestHeight()))

sizer = wx.BoxSizer(wx.VERTICAL)
sizer.Add(panel, 0, wx.EXPAND)
sizer.Add(self.graph, 1, wx.EXPAND)

self.SetSizer(sizer)
self.SetAutoLayout(True)
sizer.Fit(self)

self.Bind(EVT_UPDATE_BARGRAPH, self.OnUpdate)

self.threads = []
self.threads.append(CalcBarThread(self, 0, 50))
self.threads.append(CalcBarThread(self, 1, 75))
self.threads.append(CalcBarThread(self, 2, 100))
self.threads.append(CalcBarThread(self, 3, 150))
self.threads.append(CalcBarThread(self, 4, 225))
self.threads.append(CalcBarThread(self, 5, 300))
self.threads.append(CalcBarThread(self, 6, 250))
self.threads.append(CalcBarThread(self, 7, 175))

for t in self.threads:
t.Start()

self.Bind(wx.EVT_CLOSE, self.OnCloseWindow)


def OnUpdate(self, evt):
self.graph.SetValue(evt.barNum, evt.value)
self.graph.Refresh(False)


def OnCloseWindow(self, evt):
busy = wx.BusyInfo("One moment please, waiting for threads to die...")
wx.Yield()

for t in self.threads:
t.Stop()

running = 1

while running:
running = 0

for t in self.threads:
running = running + t.IsRunning()

time.sleep(0.1)

self.Destroy()



#---------------------------------------------------------------------------

class TestFrame222(wx.Frame):
def __init__(self,):
wx.Frame.__init__(self, None, -1, "Thread Test222", size=(450,300))

b = wx.Button(self, -1, "Show Threads sample", (50,50))
self.Bind(wx.EVT_BUTTON, self.OnButton, b)


def OnButton(self, evt):
self.win = TestFrame(self,)
self.win.Show(True)


def ShutdownDemo(self):
if hasattr(self, 'win') and self.win:
self.win.Close()






overview = """\
The main issue with multi-threaded GUI programming is the thread safty
of the GUI itself. On most platforms the GUI is not thread safe and
so any cross platform GUI Toolkit and applications written with it
need to take that into account.

The solution is to only allow interaction with the GUI from a single
thread, but this often severely limits what can be done in an
application and makes it difficult to use additional threads at all.

Since wxPython already makes extensive use of event handlers, it is a
logical extension to allow events to be sent to GUI objects from
alternate threads. A function called wx.PostEvent allows you to do
this. It accepts an event and an event handler (window) and instead
of sending the event immediately in the current context like
ProcessEvent does, it processes it later from the context of the GUI
thread.

"""


class App(wx.App):

def OnInit(self):
'Create the main window and insert the custom frame'
frame = TestFrame222()
self.SetTopWindow(frame)
frame.Show(True)
return True

if __name__=='__main__':
app = App(0)
app.MainLoop()
Андрей Светлов
А где в примере используется threading.Thread? Больной, да вы — симулянт!
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